Role: Senior Environment Artist, WETA Digital
Own Work
|
Texture Lead Ravenhill: - Texturing & Lookdev setup of all Ravenhill Architecture elements - Lookdev of Ravenhill Cliff surroundings - Ravenhill Snow shader development - Painting majority of architectural assets - MARI Template creation to hand of texture tasks to other artist for mask creation support - Shader Template Creation & administering mask & shotfix work from other artists to assets - RnD frozen Lake (investigation of requirements of using steep parallax shaders to simulate depth) |
Texture & Lookdev Erebor Interior - Setup of base shaders, base tileables using triplanar projections and noise procedurals |
|
Lookdev & development of Dol Goldur Terrain shaders |