Name |
Jens Kafitz |
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Nationality |
German |
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Languages
|
German (native), English (fluent)
|
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Skills
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Primary: Texture Painting, Lookdevelopment,Python Development, Shader Writing Secondary: Modelling, Digital Sculpting, Lighting
Good knowledge in writing OpenGL based shaders & nodes Intermediate knowledge in Python based tool development Basic knowledge in perl based tool development
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Software |
Expert: Mari, Photoshop, Substance Painter Intermediate: Substance Designer, Zbrush, Maya, UVLayout, Mudbox, Illustrator, Bodypaint, Novice: Nuke,, Houdini, Modo, Gaea |
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Renderer
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Expert: Arnold, Redshift Intermediate: Vray, Renderman |
WORK
|
FEATURE FILMS
|
|
Dawn of the Planet of the Apes (VFX, 2014)
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Senior Environment Artist, Weta Digtal
|
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The Hobbit: The Battle of Five Armies (VFX, 2014)
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Senior Environment Artist, Weta Digtal
|
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The Hobbit: The Desolation of Smaug (VFX, 2013)
|
Senior Texture & Lookdev Artist, Weta Digtal
|
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The Hobbit: An unexpected Journey (VFX, 2012)
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Senior Texture & Lookdev Artist, Weta Digtal
|
|
Iron Man 3 (VFX, 2013)
|
Environment Artist, Weta Digtal
|
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Man of Steel (VFX, 2012)
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Senior Texture & Lookdev Artist, Weta Digital
|
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The Avengers (VFX, 2012)
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Senior Texture Artist, Weta Digital
|
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Happy Feet 2 (Animated, 2011)
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Senior Surfacing Artist at Animal Logic
(Sydney/Australia)
|
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Legend of the Guardians (Animated, 2010)
|
Senior Surfacing Artist at Animal Logic (Sydney/Australia)
|
|
Impy in Wonderland (Animated, 2008)
|
Texture & Shading Supervisor at Ambient Entertainment (Hannover/Germany)
|
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Impy's Island (Animated, 2006)
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Texture & Shading Supervisor at Ambient Entertainment (Hannover/Germany)
|
|
Thief Lord (VFX, 2006)
|
Texture Painter at Ambient Entertainment (Hannover/Germany)
|
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Boo, Zino & the Snurks (Animated, 2004)
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Lead Texture Artist at Ambient Entertainment (Hannover/Germany)
|
WORK
|
TV
|
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LEGO Star Wars
|
Senior Surfacing Artist at Animal Logic (Sydney/Australia) |
WORK
|
SHORTS
|
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Coke Polar Bears (2011) |
Senior Surfacing Artist at Animal Logic (Sydney/Australia) |
WORK
|
OTHER
|
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Freelance
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Texture Artist/Lighter, Volkswagen Commercials Texture Artist/Lighter, Cockpit Visualization Daimler Texture Artist, game MOD based on Cryengine2 |
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RTL/PRO7 TV
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Trainee, News Graphics
|
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EAB Graphics
|
Trainee, Architectural Visualization
|
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Acting for Animators, Germany
|
Organizer, "Ed Hooks Acting for Animators" Workshops
|
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PCCS
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Shop owner, Hard- and Software, Network Solutions
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EDUCATION
|
||
2001
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Graduated from upper secondary school at Elisabethschule Marburg. Final in Biology, English, Art
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